local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 111101194
L1_1 = {}
L2_1 = {}
L3_1 = 194004
L4_1 = 1
L5_1 = 194003
L6_1 = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1[194001] = L2_1
L2_1 = {}
L3_1 = 194001
L4_1 = 1
L5_1 = 194004
L6_1 = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1[194002] = L2_1
L2_1 = {}
L3_1 = 194004
L4_1 = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1[194003] = L2_1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 194001
L3_1.gadget_id = 70360180
L4_1 = {}
L4_1.x = 2586.445
L4_1.y = 226.887
L4_1.z = -1101.501
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L4_1 = {}
L4_1.config_id = 194002
L4_1.gadget_id = 70360181
L5_1 = {}
L5_1.x = 2586.316
L5_1.y = 226.992
L5_1.z = -1105.748
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L5_1 = {}
L5_1.config_id = 194003
L5_1.gadget_id = 70360182
L6_1 = {}
L6_1.x = 2594.061
L6_1.y = 227.555
L6_1.z = -1105.732
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L6_1 = {}
L6_1.config_id = 194004
L6_1.gadget_id = 70360183
L7_1 = {}
L7_1.x = 2593.127
L7_1.y = 227.598
L7_1.z = -1101.574
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
triggers = L2_1
L2_1 = {}
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 194001
L6_1 = 194002
L7_1 = 194003
L8_1 = 194004
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
L2_1 = require
L3_1 = "V2_1/PirateHelm"
L2_1(L3_1)
